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Abstractions

Use your fantasy and create your own abstractions. Import your meshes and twist, warp, manipulate in countless ways.

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User gallery

Check out the growing user gallery.

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Modifiers

Apply volumetric modifiers to existing meshes. Import models and voxelize them. Use modifiers to clamp, warp, twist, add volume and much, much more.

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Organic objects

Create realistic, organic shapes from ordinary objects like spheres and cylinders. Here an iceberg is created from a sphere in which the upper and lower halves are modified by different sets of modifiers.

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Create entire environments

Create interesting natural formations such as coral reefs, cenotes and more...

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Terrain

Create large volumunous terrain meshes. Create via 3D noise generators or apply heightmaps as seed points and watch the voxel engine do its work. Create overhangs, caves, or an endless labyrinth of tunnels with a few mouse clicks.

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Apply your own tools

Apply your favorite 3rd-party tools to get the most out of your animations and renderings

Realtime simulation

Test shader scripts for realtime procedural generation of mesh geometry in simulations and games.

Curmudgeon's Corner

Curmudgeon's Corner is now online. Each month a new composition will be covered.

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News

- March 20, 2013
Caustic icebergs at Behance 

   

- February 5, 2013
How to create a realistic iceberg at 3DArtistOnline

 

- February 4, 2013
Reef Shot, a recently released underwater game by Nano Games, designed with the help of Acropora. See discussion here.

 

- October 30, 2011
Check out the latest update of the next Acropora release in the forums.

 

-Sept 22, 2010
Download Acropora 1.2 Beta now. Check it out here.

 

- April 10, 2010
Check out the submissions in the Users Gallery

 


 


Introducing AcroporaTM, a procedural voxel modeller that simplifies the generation of complex noise-perturbed meshes.  

Features

 
AcroporaTM is a procedural voxel modeler for creating complex, organic mesh topologies that are useful for all types of 3D modeling applications.
AcroporaTM incorporates some of the latest advances in voxel modeling technology. Features include:

 

  • A variety of base shapes and compound shapes as primary surfaces
  • User-defined surfaces
  • Splines, lofts, grooves, extrusions, chisels
  • Voxelisation of user imported models
  • Over 50+ volume modifiers
  • Automatic generation of up to 15 octaves of three-dimensional noise (volumetric, Perlin and fractal)
  • Extensive voxel and noise editing tools
  • Extensive post-processing of meshes (tesselation, smoothing, simplification,...)
  • Batch processing
  • Multiple LOD support
  • Export to multiple mesh formats (FBX, OBJ, 3DS, DXF, DAE), DDS volume textures, and raw voxel data

Check out the new samples here

  

Check out the videos of the new features here.

 

Check out the new tutorials on YouTube here.

 

Check out Curmudgeons Corner here.

 

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Acropora 1.2 Beta

Download Acropora 1.2 Beta now. Check out some of the new features:

argaiv1945

  • Full animation of base objects, regions, meshes, modifiers and filters.
  • Spline controllers
  • Voxel volume transformations
  • Path objects
  • Cellular noise
  • Gabor noise
  • Filter settings for modifiers
  • Full transformations for noise modifiers
  • Export of animationn sequences
  • Autodesk Studio MAX mesh loaders for animated sequences

 

Download: Acropora_1_2_0121_BETA.exe

  

Download plugin for Studio MAX 2008: Acropora_plugin_MAX_2008.zip

Download plugins for Studio MAX 2009-2011 (32-bit & 64-bit): Acropora_MAXPlugins.zip

Note: to develop plugins for other applications, instructions can be found in the help file describing the relavent file structures.  

 

  

With cellular noise you can create real rock walls and other stony surfaces:

    

stonewall

  

Create a stack of stones:

  

stack_of_stones

  

Animate your voxel volumes and import them into MAX:

   

   

 

 

 
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