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Curmudgeon's Corner

Curmudgeon's Corner is now online. Each month a new composition will be covered.

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Terrain

Create large volumunous terrain meshes. Create via 3D noise generators or apply heightmaps as seed points and watch the voxel engine do its work. Create overhangs, caves, or an endless labyrinth of tunnels with a few mouse clicks.

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Modifiers

Apply volumetric modifiers to existing meshes. Import models and voxelize them. Use modifiers to clamp, warp, twist, add volume and much, much more.

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Organic objects

Create realistic, organic shapes from ordinary objects like spheres and cylinders. Here an iceberg is created from a sphere in which the upper and lower halves are modified by different sets of modifiers.

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Create entire environments

Create interesting natural formations such as coral reefs, cenotes and more...

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Realtime simulation

Test shader scripts for realtime procedural generation of mesh geometry in simulations and games.

Apply your own tools

Apply your favorite 3rd-party tools to get the most out of your animations and renderings

News

-Feb. 12, 2010

Curmudgeon's Corner is now online. Have a peek.

 

-Jan. 13, 2010

AcroporaTM pre-release beta (0.9.4144) release is now available for purchase. Go to the downloads page for more information.

 

-Dec. 10, 2009

AcroporaTM pre-release beta (0.9.3045) release is now available for purchase. Go to the downloads page for more information.


-Nov. 26, 2009

New introductory pricing (expires Feb. 1, 2010). See here.

 

-Nov. 25, 2009

AcroporaTM pre-release beta (0.9.2122) release is now available for purchase. Go to the downloads page for more information.

 

  

 


Introducing AcroporaTM, a procedural voxel modeller that simplifies the generation of complex noise-perturbed meshes.  

Features

Acropora incorporates some of the latest advances in voxel modeling technology. Features include:

  • A variety of base shapes and compound shapes as primary surfaces
  • User-defined surfaces
  • Voxelisation of user imported models
  • Over 50+ volume modifiers
  • Automatic generation of up to 15 octaves of three-dimensional noise (volumetric, Perlin and fractal)
  • Extensive voxel and noise editing tools
  • Extensive post-processing of meshes (tesselation, smoothing, simplification,...)
  • Batch processing
  • Multiple LOD support
  • Export to multiple mesh formats, DDS volume textures, and raw voxel data

 

Check out the new tutorials here.

 

Check out the new tutorials on YouTube here.

 

Check out Curmudgeons Corner here.

 

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